Google Developers - Channel
-
Google I/O 2009 - Writing Real-Time Games for Android
Google I/O 2009 - Writing Real-Time Games for Android Chris Pruett Do vertex arrays keep yo... -
reCAPTCHA: Tough on Bots, Easy on Humans, Great on Mobile - Google I/O 2016
Spammy traffic consumes resources and degrades the user experience. This has long been a problem ... -
Google I/O 2014 - Going global with Google Play
Speaker(s): Hirotaka Yoshitsugu, Koh Kim Description: Think your app or game has what it takes t... -
Machine Learning: Google's Vision - Google I/O 2016
Google has deployed practical A.I. throughout its products for the last decade -- from Translate,... -
How design sprints are flexing for success - Google I/O 2016
Design Sprints are a proven process to help answer critical business questions and ensure that yo... -
Google I/O 2014 - Bridging the gap between the web and apps
Speaker(s): Alex Russell, Jake Archibald Description: The web is getting new capabilities! In th... -
Google Design Minutes — Design sprints at scale
175 designers and researchers from the Ads and Commerce UX team got together for a week and parti... -
VR Design Process - Google I/O 2016
Decades of exposure to sci-fi literature, movies and games have shaped our vision of VR, establis... -
Designing & Developing for the Daydream Controller - Google I/O 2016
The Daydream controller connects people to their environment by enabling them to grab objects, ma... -
VR at Google - Google I/O 2016
An overview of what we have built, what we have learned, and where we are headed. See all the ta... -
What's New with Project Tango - Google I/O 2016
Project Tango unleashes a new way for you to explore the world. With a few sensors and some compu... -
Coming to a Chromebook near you - Google I/O 2016
Fast. Simple. Secure. And it’s only getting better. Come find out how. See all the talks from G...

Advertising