Google Developers - Channel
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Daydream Labs: Lessons Learned from VR Prototyping - Google I/O 2016
Daydream Labs has built more than 60 VR app experiments. In this session, we discuss what we lear... -
Brillo and Weave devices in production - Google Services for your product (Ubiquity Dev Summit 2016)
Devices built with Brillo and Weave come with a range of beneficial services. Laurens Feenstra de... -
IoT Prototyping with Node.js and Firebase (Ubiquity Dev Summit 2016)
In this talk, Jen Tong will show you how to use the hardware and knowledge you already have to pr... -
Google I/O 2012 - Breaking the JavaScript Speed Limit with V8
Daniel Clifford Are you are interested in making JavaScript run blazingly fast in Chrome? This ... -
Google I/O 2012 - GRITS: PvP Gaming with HTML5
Colton McAnlis This session will present GRITS, a player vs. player shooter game, built entirely... -
The year ahead in Global Tech Policy, and why it matters to you - Google I/O 2016
All around the world, governments are poised to implement new laws and regulations that will shap... -
How I: Use Google Prediction API to improve customer service
Founder Mani Doraisamy explains how his startup Guesswork uses Google's machine learning tools to... -
Voice search in your app
Did you know that you can integrate voice search in your Android app by adding just a few lines? ... -
Getting started with Brillo & Weave - device, mobile, cloud (Ubiquity Dev Summit 2016)
Andrew Warren and Sam Beder discuss Brillo and Weave for your devices and the cloud. Sam Beder is... -
Google I/O 2010 - Writing real-time games for Android redux
Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett ... -
Google I/O 2012 - Ten Things Game Developers Should Know
Dan Galpin, Ian Lewis This session reveals the things experienced game developers do to get good... -
Google I/O 2013 - Mobile Multiplayer Made Manageable
Bruno Oliveira, Dan Rodney, Daniel 'Wolff' Dobson From infrastructure to game logic, writing a ...

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