GDC 2014: Build Games that Scale in the Cloud
Full playlist here:
Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Chris Elliott explains how to build games that scale that run on Google's state-of-the-art infrastructure.
For more information: /
Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Chris Elliott explains how to build games that scale that run on Google's state-of-the-art infrastructure.
For more information: /
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